Unity OpenXR: Meta | Unity OpenXR Meta | 2.1.1
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    Unity OpenXR: Meta

    Unity OpenXR: Meta enables Meta Quest device support for your AR Foundation projects and provides a C# interface for Meta's OpenXR runtime. This package depends on both AR Foundation and the OpenXR Plug-in.

    Unity's OpenXR Plug-in integrates core OpenXR features for all XR platforms. This package integrates Meta-specific vendor extensions to provide additional features for Meta Quest devices. Refer to Architecture for a full list of OpenXR extensions that this package uses.

    Get started

    To understand how to install the OpenXR Meta package, refer to Install Unity OpenXR: Meta.

    Visit the Get started section to understand how to set up your project to use this package.

    Features

    This package defines the following OpenXR Features:

    Feature Description
    Display utilities Get the supported display refresh rates for the device and request a display refresh rate.
    Boundary visibility Suppress the visibility of the boundary.

    AR Features implement AR Foundation interfaces. This package implements the following AR features:

    AR Feature Description
    Session Enable, disable, and configure AR on the target platform.
    Camera Render images from device cameras and perform light estimation.
    Planes Use Scene Model data to track flat surfaces.
    Bounding boxes Use Scene Model data to track bounding boxes of 3D objects.
    Anchors Track arbitrary points in space.
    Ray casts Cast rays against tracked items.
    Meshing Generate meshes of the environment.
    Occlusion Occlude virtual content with physical objects.
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